

In the spring of 2016, the team had a change of heart and announced that they would be reinstating text chat in public games, as it was before the release of episode 2. Text chat was initially unavailable in public games when the game launched due to the long-running history of lexicon's abuse. While it is common knowledge that the community is composed of teens and adults, the use of profanity or any other rule-breaking behavior is done at players' own risk. While less restrictive than its predecessor, text chat only filters words deemed inappropriate by the WolfQuest Team that are not suitable for young children. Text chat replaces Legacy's lexicon chat which had been shut down some time after the update in December 2015, having been long overdue since the December 2012 update. To cancel typing it, press the ⎋ Esc key. To send a message, press the ⏎ Return key. To open the chat box, players can press the C key. WolfQuest: Classic features three different chat type options, each granting players a different method of communication with one another in a session.

Please keep your submissions appropriate, and ensure all players have consented to their messages being shown here! Players can instead use various emotes to communicate solely through body language or actions to convey what they're trying to say, do, or command.Ĭontributions from WolfQuest: Anniversary Edition relating to chat are welcome in this gallery. No chat disables and hides the chat box, removing verbal communication. Text chat is the option which offers the most freedom, although with some filtering to prevent the use of profanity and other inappropriate words for many different languages. The chatbox itself can be collapsed or expanded by double-clicking the gold Chat header. To send a message, either click the Send button or press key. To open the chat box, players can press either the key or the key. Its dropdown menu is simply "Chat" in contrast to its predecessor's "chat type". WolfQuest: Anniversary Edition features two chat type options, each of which will grant the host and their players differing methods of communications with each other in a server.
